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<rss version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Terrence Wood is a user experience designer specializing in information architecture and accessible standards based design.</description><title>terrence wood</title><generator>Tumblr (3.0; @terrencewood)</generator><link>http://terrencewood.com/</link><item><title>"Look for the “of course” factor instead of looking for the “wow” factor. The new technology will..."</title><description>“Look for the “of course” factor instead of looking for the “wow” factor. The new technology will provide the wow. - Luke W’s notes on Dan Saffer’s talk at #uxlx”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.lukew.com/ff/entry.asp?1090"&gt;Look for the “of course” factor&lt;/a&gt;&lt;/em&gt;</description><link>http://terrencewood.com/post/621171132</link><guid>http://terrencewood.com/post/621171132</guid><pubDate>Sat, 22 May 2010 17:10:50 +1200</pubDate></item><item><title>Design is about cultural invention</title><description>&lt;a href="http://www.kickerstudio.com/blog/2009/05/six-questions-from-kicker-jack-schulze/"&gt;Design is about cultural invention&lt;/a&gt;: &lt;p&gt;Jack Schulze &lt;a href="http://schulzeandwebb.com/"&gt;Schulze &amp; Webb&lt;/a&gt;:&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Some people (they are wrong) say design is about solving problems. Obviously designers do solve problems, but then so do dentists. Design is about cultural invention.&lt;/p&gt;
  
  &lt;p&gt;There are some people who want to reduce the domain of design to listable, knowable stuff, so it’s easy to talk about.&lt;/p&gt;
  
  &lt;p&gt;Design is a glamorous, glittering world and this means they can engage without having to actually risk themselves on the outcome of their work. This is damaging. It turns design into something terrified of invention.&lt;/p&gt;
  
  &lt;p&gt;Design is about risk.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://terrencewood.com/post/133889699</link><guid>http://terrencewood.com/post/133889699</guid><pubDate>Thu, 02 Jul 2009 15:05:00 +1200</pubDate></item><item><title>"Digital media is as different from print as a speech is different from a conversation"</title><description>“Digital media is as different from print as a speech is different from a conversation”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.slideshare.net/khoiv/control-annotated"&gt;Khoi Vihn on digital media design&lt;/a&gt;&lt;/em&gt;</description><link>http://terrencewood.com/post/50906076</link><guid>http://terrencewood.com/post/50906076</guid><pubDate>Sat, 20 Sep 2008 09:13:00 +1200</pubDate></item><item><title>Maslow Self Actualization</title><description>&lt;a href="http://psikoloji.fisek.com.tr/maslow/self.htm "&gt;Maslow Self Actualization&lt;/a&gt;: &lt;p&gt;Eight Ways To Self Actualize&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Experience things fully, vividly, selflessly. Throw yourself into the experiencing of something: concentrate on it fully, let it totally absorb you. &lt;/li&gt;
&lt;li&gt;Life is an ongoing process of choosing between safety (out of fear and need for defense) and risk (for the sake of progress and growth): Make the growth choice a dozen times a day. &lt;/li&gt;
&lt;li&gt;Let the self emerge. Try to shut out the external clues as to what you should think, feel, say, and so on, and let your experience enable you to say what you truly feel. &lt;/li&gt;
&lt;li&gt;When in doubt, be honest. If you look into yourself and are honest, you will also take responsibility. Taking responsibility is self-actualizing. &lt;/li&gt;
&lt;li&gt;Listen to your own tastes. Be prepared to be unpopular. &lt;/li&gt;
&lt;li&gt;Use your intelligence, work to do well the things you want to do, no matter how insignificant they seem to be. &lt;/li&gt;
&lt;li&gt;Make peak experiencing more likely: get rid of illusions and false notions. Learn what you are good at and what your potentialities are not. &lt;/li&gt;
&lt;li&gt;Find out who you are, what you are, what you like and don’t like, what is good and what is bad for you, where you are going, what your mission is. Opening yourself up to yourself in this way means identifying defenses—and then finding the courage to give them up.&lt;/li&gt;
&lt;/ol&gt;</description><link>http://terrencewood.com/post/136112740</link><guid>http://terrencewood.com/post/136112740</guid><pubDate>Sun, 07 Sep 2008 10:51:00 +1200</pubDate></item><item><title>"You cannot fully evaluate any creative work unless you know the constraints within which it was..."</title><description>“You cannot fully evaluate any creative work unless you know the constraints within which it was created.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://blog.jjg.net/weblog/2008/06/you-cannot-full.html"&gt;Jesse James Garrett&lt;/a&gt;&lt;/em&gt;</description><link>http://terrencewood.com/post/41221704</link><guid>http://terrencewood.com/post/41221704</guid><pubDate>Mon, 07 Jul 2008 07:30:00 +1200</pubDate></item><item><title>"Jason Ryan: “We are a microsoft shop.” That phrase tells me you are an idiot and you..."</title><description>“Jason Ryan: “We are a microsoft shop.” That phrase tells me you are an idiot and you shouldn’t be working in a service oriented organization in C21”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://twitter.com/jasonwryan/statuses/831771900"&gt;We are a Microsoft shop&lt;/a&gt;&lt;/em&gt;</description><link>http://terrencewood.com/post/37935024</link><guid>http://terrencewood.com/post/37935024</guid><pubDate>Wed, 11 Jun 2008 13:14:00 +1200</pubDate></item><item><title>"context precedes design. design without context is decoration."</title><description>“context precedes design. design without context is decoration.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://twitter.com/terrencewood/statuses/818614376"&gt;Terrence Wood&lt;/a&gt;&lt;/em&gt;</description><link>http://terrencewood.com/post/35864563</link><guid>http://terrencewood.com/post/35864563</guid><pubDate>Sat, 24 May 2008 16:16:52 +1200</pubDate></item><item><title>"Content precedes design. Design in the absence of content is not design, it’s decoration."</title><description>“Content precedes design. Design in the absence of content is not design, it’s decoration.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://twitter.com/zeldman/statuses/804159148"&gt;Zeldman&lt;/a&gt;&lt;/em&gt;</description><link>http://terrencewood.com/post/35833953</link><guid>http://terrencewood.com/post/35833953</guid><pubDate>Sat, 24 May 2008 08:32:46 +1200</pubDate></item><item><title>"Effective web design doesn’t have to be colorful and pretty — it needs to be clear and intuitive."</title><description>“Effective web design doesn’t have to be colorful and pretty — it needs to be clear and intuitive.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.smashingmagazine.com/2008/04/24/5-more-principles-of-effective-web-design/"&gt;Five More Principles Of Effective Web Design&lt;/a&gt;&lt;/em&gt;</description><link>http://terrencewood.com/post/32872542</link><guid>http://terrencewood.com/post/32872542</guid><pubDate>Sat, 26 Apr 2008 08:32:00 +1200</pubDate></item><item><title>"Canned presentations have the ring of emptiness. The meaningful presentation is custom designed—for..."</title><description>“Canned presentations have the ring of emptiness. The meaningful presentation is custom designed—for a particular purpose, for a particular person. How to present a new idea is, perhaps, one of the designer’s most difficult tasks.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.lifeclever.com/paul-rand-thoughts-and-despair-on-logo-design/"&gt;Paul Rand: Thoughts and despair on logo design&lt;/a&gt;&lt;/em&gt;</description><link>http://terrencewood.com/post/32782288</link><guid>http://terrencewood.com/post/32782288</guid><pubDate>Fri, 25 Apr 2008 11:01:21 +1200</pubDate></item><item><title>"Design is the application of intent - the opposite of happenstance, and an antidote to accident."</title><description>“Design is the application of intent - the opposite of happenstance, and an antidote to accident.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.robertlpeters.com/"&gt;Robert L. Peters&lt;/a&gt;&lt;/em&gt;</description><link>http://terrencewood.com/post/32714008</link><guid>http://terrencewood.com/post/32714008</guid><pubDate>Thu, 24 Apr 2008 20:16:00 +1200</pubDate></item><item><title>"Googles design principles:


Focus on people—their lives, their work, their dreams.
Every..."</title><description>“&lt;p&gt;Googles design principles:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Focus on people—their lives, their work, their dreams.&lt;/li&gt;
&lt;li&gt;Every millisecond counts.&lt;/li&gt;
&lt;li&gt;Simplicity is powerful.&lt;/li&gt;
&lt;li&gt;Engage beginners and attract experts.&lt;/li&gt;
&lt;li&gt; Dare to innovate.&lt;/li&gt;
&lt;li&gt; Design for the world.&lt;/li&gt;
&lt;li&gt; Plan for today’s and tomorrow’s business.&lt;/li&gt;
&lt;li&gt; Delight the eye without distracting the mind.&lt;/li&gt;
&lt;li&gt; Be worthy of people’s trust.&lt;/li&gt;
&lt;li&gt; Add a human touch.&lt;/li&gt;
&lt;/ol&gt;”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://googleblog.blogspot.com/2008/04/what-makes-design-googley.html"&gt;What makes a design “Googley”?&lt;/a&gt;&lt;/em&gt;</description><link>http://terrencewood.com/post/32706658</link><guid>http://terrencewood.com/post/32706658</guid><pubDate>Thu, 24 Apr 2008 18:32:00 +1200</pubDate></item><item><title>"The user experience is important on the micro level of the process, products and procedures. On the..."</title><description>“The user experience is important on the micro level of the process, products and procedures. On the macro level it has to come down to the organisation goal. After we have provided the goal we can then look at supplementary services for providing the user requirements.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://manwithnoblog.com/2008/04/21/retiring-a-methodology/"&gt;Man with no blog » Retiring a Methodology&lt;/a&gt;&lt;/em&gt;</description><link>http://terrencewood.com/post/32453226</link><guid>http://terrencewood.com/post/32453226</guid><pubDate>Tue, 22 Apr 2008 09:18:12 +1200</pubDate></item><item><title>I will pay for good design</title><description>&lt;img src="http://30.media.tumblr.com/Aj3yB8jZx7toj13qDkXKGCrw_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://ffffound.com/image/b32dc20d66987c8f1ff8379c2eaeda0c6dc5a173?c=787552"&gt;I will pay for good design&lt;/a&gt;&lt;/p&gt;</description><link>http://terrencewood.com/post/31802373</link><guid>http://terrencewood.com/post/31802373</guid><pubDate>Tue, 15 Apr 2008 19:08:00 +1200</pubDate></item><item><title>list of things to do everyday</title><description>&lt;img src="http://25.media.tumblr.com/Aj3yB8jZx7tngcf2QQJNWxOy_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://ffffound.com/image/2190d445bdf81ed12a371f822719730f9cba0269"&gt;list of things to do everyday&lt;/a&gt;&lt;/p&gt;</description><link>http://terrencewood.com/post/31800252</link><guid>http://terrencewood.com/post/31800252</guid><pubDate>Tue, 15 Apr 2008 18:37:00 +1200</pubDate></item><item><title>"Most people make the mistake of thinking design is what it looks like. People think it’s this veneer..."</title><description>“Most people make the mistake of thinking design is what it looks like. People think it’s this veneer — that the designers are handed this box and told, ‘Make it look good!’ That’s not what we think design is. It’s not just what it looks like and feels like. Design is how it works.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Steve Jobs&lt;/em&gt;</description><link>http://terrencewood.com/post/30912229</link><guid>http://terrencewood.com/post/30912229</guid><pubDate>Sun, 06 Apr 2008 15:03:00 +1200</pubDate></item><item><title>"When designing human computer interfaces (including web UIs):


Minimize the number of text fields..."</title><description>“&lt;p&gt;When designing human computer interfaces (including web UIs):&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Minimize the number of text fields in your interfaces down to the absolute minimum necessary.&lt;/li&gt;
&lt;li&gt;Minimize the number of click/keystrokes/gestures necessary to accomplish actions in your interface.&lt;/li&gt;
&lt;li&gt;Make your interface as responsive as possible - minimize the latency of each and every action a user might take in your interface.&lt;/li&gt;
&lt;/ul&gt;”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://tantek.com/log/2007/02.html#d19t1813"&gt;Three Hypotheses of Human Interface Design&lt;/a&gt;&lt;/em&gt;</description><link>http://terrencewood.com/post/29750835</link><guid>http://terrencewood.com/post/29750835</guid><pubDate>Tue, 25 Mar 2008 13:28:00 +1300</pubDate></item><item><title>"1996 really did call and it really does want its web template back"</title><description>“1996 really did call and it really does want its web template back”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.cnet.com/8301-13509_1-9899095-20.html"&gt;The Macalope&lt;/a&gt;&lt;/em&gt;</description><link>http://terrencewood.com/post/29444075</link><guid>http://terrencewood.com/post/29444075</guid><pubDate>Fri, 21 Mar 2008 17:56:14 +1300</pubDate></item><item><title>You may need help</title><description>&lt;img src="http://25.media.tumblr.com/Aj3yB8jZx6s5mjz4eNYF6XKv_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;You may need help&lt;/p&gt;</description><link>http://terrencewood.com/post/29334459</link><guid>http://terrencewood.com/post/29334459</guid><pubDate>Thu, 20 Mar 2008 13:52:32 +1300</pubDate></item><item><title>sex drugs helvetica bold</title><description>&lt;img src="http://24.media.tumblr.com/Aj3yB8jZx6rqhiygcPxseyix_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://ffffound.com/image/d2c63a2d82c7a56187074bca7efc0d525b654573"&gt;sex drugs helvetica bold&lt;/a&gt;&lt;/p&gt;</description><link>http://terrencewood.com/post/29305438</link><guid>http://terrencewood.com/post/29305438</guid><pubDate>Thu, 20 Mar 2008 06:48:43 +1300</pubDate></item></channel></rss>
